*.mtl content explanation

newmtl mtlName # mtlName is the name of the material Ka 1.000 1.000 1.000 #材质的阴影色(ambient color)用Ka声明。颜色用RGB定义,每条通道的值从0到1之间取。 Kd 1.000 1.000 1.000 #固有色(diffuse color) Ks 0.000 0.000 0.000 #高光色(specular color), if black {specular color is closed} Ns 10.000 #Use Ns to represent weighted specular color, range 0 – 1000 illum 2 #illumination mode 0. 色彩开,阴影色关 1. 色彩开,阴影色开 … Read more*.mtl content explanation

08/22/2017

Research: 8:30am – 11: 30am meet with Var need to figure out the advantage of our algorithm Try to update VS15 to get DirectX SDK 3:00 pm – 6:00 pm Variance sampling TAA Write paper Tomorrow: Read push-pull paper Read Europe Log polar paper think about ellipse log-polar Leetcode: https://leetcode.com/problems/integer-break/description/

08/18/2017

Decouple shading rate & visibility rate from pixels: allow for space for anti-aliasing and coarse pixel shading. Texel Shading (shading rate reduction): We show performance improvements in three ways. First, we show some improvement for the “small triangle problem”. Second, we reuse shading results from previous frames. Third, we enable dynamic spatial shading rate choices, … Read more08/18/2017