3 BUFFERS in OpenGL
- color buffer (float)
- depth buffer (float)
- stencil buffer (8 bit bool, max 0xFF) stencil test的主要作用就是根据stencil buffer的内容,来丢弃不需要的fragments。
Do MSAA in GLFW: http://blog.csdn.net/column/details/14890.html
3 BUFFERS in OpenGL
Do MSAA in GLFW: http://blog.csdn.net/column/details/14890.html